HAUNTED MACHINES
ABOUT – LIBRARY – CONTACT – PRESSConditional Values (Panel 2020) – What if Our World is Their Heaven? (Workshop 2020) – Designing an Ecological Alexa (Workshop 2019) – Histories and Myths of the 21st Century Home (Panel 2019) – Deep Fakes or Rendering the Truth, IMPAKT (Panel 2018) – Deep Fakes or Rendering The Truth, Ars Electronica (Panel 2018) – IMPAKT 2017: Haunted Machines and Wicked Problems (Festival 2017) –
Here you’ll find a growing selection of texts that have been useful in our reseearch.
Kane, N. (2015). Silicon Cargo Cults.
Kane, N. (2015). Ghosts of The Future.
Kane, N. (2016). A Short History of Death & The Internet.
McNeil, J. (2015). Fear of Zero Bars.
Saitta, E. (2015). The Mage’s Intent.
Voss, G. (2015). The Howling Wind and The Swerving Air
Bogost, I. (2015) The Cathedral of Computation, The Atlantic
Brice, M. (2015) Static and Noise About Bodies, Blog.
Basset, C,. Steinmueller, E,. Voss, G, (2013) Better Made Up: The Mutual Influence of Science fiction and Innovation, Nesta.
Buranyi, S. (2015) This Ghost Hunting Handheld Is an iPhone
For Talking to the Dead, Vice.
Davis, E. (1999) TechGnosis; Myth, Magic & Mysticism in the Age of Information, North Atlantic Books.
Gell, A. (1994) The Technology of Enchantment and The Enchantment of Technology, Anthropology, Art, and Aesthetics. Clarendon Press.
Gell, A. (1988) Technology and Magic, Anthropology Today.
Hui Kyong Chun, W. (2008) On "Sourcery," or Code as Fetish, Configurations.
Jensen, C. B. et al. (2016) Attuning to the webs of en..., Journal of Ethnographic Theory.
Losse, K. (2015) Cults at Scale; Silicon Valley and the Mystical Corporate Aesthetic, Dis Magazine.
Maguire, R. (2014) The Ghost in The MP3, Blog.
Manaugh, G. (2015) New Urbanist: The Ghosts that Keep Your House Safe, New Scientist.
Moosgard, P. (2019) The Sacred an The Profane, Continent.
Mungai, C. (2015) Africa in 2030: A future of smartphones, drones and digital witchdoctors, Mail & Guardian of Africa.
Nova, N., Kwon, N., Miyake, K. & Chiu, W. (2012). Curious Rituals, Near Future Laboratory.
Rose, D. (2015) Enchanted Objects; Innovation, Design, and the Future of Technology, Scribner.
Sacasas, M. (2013) Et in Facebook Ego, Blog.
Saxena, J. (2015) There's a schism in the witch community over online spell-casting, Daily Dot.
Selinger, E, (2015) Too Much Magic, Too Little Social Friction: Why Objects Shouldn't Be Enchanted, LA Review of Books.
Stahl, W. (1995) Venerating The Black Box; Magic in Media Discourse on Technology, Science, Technology and Human Values .
Truitt, E R. (2015) Preternatural Machines, Aeon.
West, J. (2015) DeathHacks: Tech tips for people who are going to die (someday), Blog.
Burrell, J. (2016) How the machine ‘thinks’: Understanding opacity in machine learning algorithms, Big Data and Society.
Connor, S. (2017) Dream Machines, Open Humanities Press
Dourish, P. & Bell, G. (2011) Divining A Digital Future; Mess and Mythology in Ubiquitous Computing, MIT Press.
Enns, A. (2019) Apocryphal Pyschotechnologies, Continent.
Haraway, D. (2016) Tentacular Thinking: Anthropocene, Capitolocene, Cthulucene, E-Flux.
Mieville, C. (2013) Marxism and Halloween, Lecture.
Nova, N. (2019) A Persistence of Magical Thinking? Continent.
Sconce, J, (2004) Haunted Media: Electronic Presence from Telegraphy to Television, Duke University.
Tanner, G, (2016) Vaporwave and the Commodification of Ghosts, Zero Books
Galloway, A., Thacker, E. & Wark, M. (2014). Excommunication. Book.
Hayles, K. (2005) Computing The Human, Theory Culture and Society.
Losh, E. (2016) Sensing Exigence; A Rhetorics for Smart Objects, Computational Culture.
Marenko, B. (2015) When making becomes divination: Uncertainty and contingency in computational, Design Studies.
Marenko, B, & Van Allen, P. (2016) Animistic Design, how to reimagine digital interaction between the human and the nonhuman, Digital Creativity.
Mattern, S. (2017) Code and Clay, Data and Dirt; Five Thousand Years of Urban Media, University of Minnesota Press.
Pierce, J. (n.d.) Addressing Network Anxieties with Alternative Design Metaphors, Website.
Selbst, A, D. & Barocas, S. (2018) The Intuitive Appeal of Explainable Machines, Fordham Law Review.
Simondon, G, (1958) On The Mode of Existence of Technical Objects, Aubier
Gaiman, N. (2005) American Gods, William Morrow.
Mieville, C. (2010) Kraken, Del Ray.
Pratchett, T. & Gaiman, N. (1999) Good Omens, Gollancz
Hoffmann, E, T, A. (1819) Automata, Die Serapionsbrüder.
Latour, B. (1999) Pandora’s Hope; Essays on The Reality of Science, Harvard University Press.
Malinowski, B, (1948) Magic, Science and Religion and Other Essays, Beacon Press.
Poe, E. A. (1836) Maelzel's Chess Player, Southern Literary Review
Original Writing
Burrington, I. (2015). Living With Our Daemons.Kane, N. (2015). Silicon Cargo Cults.
Kane, N. (2015). Ghosts of The Future.
Kane, N. (2016). A Short History of Death & The Internet.
McNeil, J. (2015). Fear of Zero Bars.
Saitta, E. (2015). The Mage’s Intent.
Voss, G. (2015). The Howling Wind and The Swerving Air
The Occult
Bettelheim, B. (1976) The Uses of Enchantment: The Meaning and Importance of Fairy Tales, Thames & Hudson.Bogost, I. (2015) The Cathedral of Computation, The Atlantic
Brice, M. (2015) Static and Noise About Bodies, Blog.
Basset, C,. Steinmueller, E,. Voss, G, (2013) Better Made Up: The Mutual Influence of Science fiction and Innovation, Nesta.
Buranyi, S. (2015) This Ghost Hunting Handheld Is an iPhone
For Talking to the Dead, Vice.
Davis, E. (1999) TechGnosis; Myth, Magic & Mysticism in the Age of Information, North Atlantic Books.
Gell, A. (1994) The Technology of Enchantment and The Enchantment of Technology, Anthropology, Art, and Aesthetics. Clarendon Press.
Gell, A. (1988) Technology and Magic, Anthropology Today.
Hui Kyong Chun, W. (2008) On "Sourcery," or Code as Fetish, Configurations.
Jensen, C. B. et al. (2016) Attuning to the webs of en..., Journal of Ethnographic Theory.
Losse, K. (2015) Cults at Scale; Silicon Valley and the Mystical Corporate Aesthetic, Dis Magazine.
Maguire, R. (2014) The Ghost in The MP3, Blog.
Manaugh, G. (2015) New Urbanist: The Ghosts that Keep Your House Safe, New Scientist.
Moosgard, P. (2019) The Sacred an The Profane, Continent.
Mungai, C. (2015) Africa in 2030: A future of smartphones, drones and digital witchdoctors, Mail & Guardian of Africa.
Nova, N., Kwon, N., Miyake, K. & Chiu, W. (2012). Curious Rituals, Near Future Laboratory.
Rose, D. (2015) Enchanted Objects; Innovation, Design, and the Future of Technology, Scribner.
Sacasas, M. (2013) Et in Facebook Ego, Blog.
Saxena, J. (2015) There's a schism in the witch community over online spell-casting, Daily Dot.
Selinger, E, (2015) Too Much Magic, Too Little Social Friction: Why Objects Shouldn't Be Enchanted, LA Review of Books.
Stahl, W. (1995) Venerating The Black Box; Magic in Media Discourse on Technology, Science, Technology and Human Values .
Truitt, E R. (2015) Preternatural Machines, Aeon.
West, J. (2015) DeathHacks: Tech tips for people who are going to die (someday), Blog.
Imagination
Bridle, J. (2017) Failing to distinguish between a tractor trailer and the bright white sky, Blog.Burrell, J. (2016) How the machine ‘thinks’: Understanding opacity in machine learning algorithms, Big Data and Society.
Connor, S. (2017) Dream Machines, Open Humanities Press
Dourish, P. & Bell, G. (2011) Divining A Digital Future; Mess and Mythology in Ubiquitous Computing, MIT Press.
Enns, A. (2019) Apocryphal Pyschotechnologies, Continent.
Haraway, D. (2016) Tentacular Thinking: Anthropocene, Capitolocene, Cthulucene, E-Flux.
Mieville, C. (2013) Marxism and Halloween, Lecture.
Nova, N. (2019) A Persistence of Magical Thinking? Continent.
Sconce, J, (2004) Haunted Media: Electronic Presence from Telegraphy to Television, Duke University.
Tanner, G, (2016) Vaporwave and the Commodification of Ghosts, Zero Books
Other Machines
Connor, S. (2017). Dream Machines. BookGalloway, A., Thacker, E. & Wark, M. (2014). Excommunication. Book.
Hayles, K. (2005) Computing The Human, Theory Culture and Society.
Losh, E. (2016) Sensing Exigence; A Rhetorics for Smart Objects, Computational Culture.
Marenko, B. (2015) When making becomes divination: Uncertainty and contingency in computational, Design Studies.
Marenko, B, & Van Allen, P. (2016) Animistic Design, how to reimagine digital interaction between the human and the nonhuman, Digital Creativity.
Mattern, S. (2017) Code and Clay, Data and Dirt; Five Thousand Years of Urban Media, University of Minnesota Press.
Pierce, J. (n.d.) Addressing Network Anxieties with Alternative Design Metaphors, Website.
Selbst, A, D. & Barocas, S. (2018) The Intuitive Appeal of Explainable Machines, Fordham Law Review.
Simondon, G, (1958) On The Mode of Existence of Technical Objects, Aubier
Fiction
Dick, P. K. (1965) Holy Quarrel, Worlds of Tomorrow.Gaiman, N. (2005) American Gods, William Morrow.
Mieville, C. (2010) Kraken, Del Ray.
Pratchett, T. & Gaiman, N. (1999) Good Omens, Gollancz
Classics
Freud, S. (1919) The Uncanny.Hoffmann, E, T, A. (1819) Automata, Die Serapionsbrüder.
Latour, B. (1999) Pandora’s Hope; Essays on The Reality of Science, Harvard University Press.
Malinowski, B, (1948) Magic, Science and Religion and Other Essays, Beacon Press.
Poe, E. A. (1836) Maelzel's Chess Player, Southern Literary Review